Task 1
Developers
Developers are people who create and come up with innovative ideas
for target audiences, in the games design world developers are companies (and
rarely can be independent people) who innovate new ideas and create games. They
are software developers who (obviously) specialise in games development. In
development there are different areas that people must tackle including sound
development, art, and programming and more, these groups will involve people
who specialise in the certain roles. The more people there are during the
development the better chance the game will be created faster and of higher
quality (however, this can vary and even if there is a high amount of people in
each group the game can still come out of low quality or get rushed depending
on multiple factors.)
There are two main types of developers, big company developers and
independent/indie developers. Big company developers usually have their own
publishers such as EA, Ubisoft, Rockstar and many more. Big companies who use
other publishers are Treyarch and infinity ward (they use activision to publish
their games). This is because activision owns the rights to Call of Duty and
has to use developers such as Treyarch to develop their games. Independent
companies or indie developers will usually have to find publishers for their
games as they are small companies. Some examples of indie developers are the
Behemoth, Nicalis, moon studios, mojang and many more.
However, in the games industry they usually refer and describe to
the publishers owning the developers instead of vice versa. This is due to
publishing being the primary activity. An example of this is from a publisher
mentioned before, Activision; they get contracts with developers known as
Treyach and Infinity Ward to develop their games so that they have a secured
developer for a certain amount of years.
Publishers
Publishers are the people who promote the game that is being
developed. They have a high influence over how the game will get made and will
deal with getting the game published successfully to make profit. They will
publish games that have been developed by an internal development team (if they
have one) or will publish a game developed by a game developer. When it comes
to getting the game published they must deal with all the marketing including
doing research into the market and all aspects of advertising including
trailers, billboards etc. They will also have a responsibility over the
products manufacturing making sure that the development team has the correct
tools to make the game.
Bigger publisher companies will distribute their own video game
while smaller companies will hire a distribution team to get their game out for
the public to play, they may also hire publishers t distribute their games but
it will be high end publishers who distribute their own video games or who have
had experience in distribution. Publishers may attempt to boost productivity
and efficiency by offering equipment such as providing sound design and code
packages for common use. Since the publishers often finance the development
team they will hire teams of projects managers to keep an eye on the
development of the game and to assist where help is needed. If the game is
being made by an external developer instead of an internal one then the game
developer will receive a payment every time a milestone is achieved on
schedule.
Video game publishing comes with high risk as there is competition
everywhere with other publishers trying to get their games to sell more than
other publishers, if they do not finance correctly or hire the correct teams
for the job and the game comes out with poor quality then the publishers could
lose out on money and a fan base that will be sceptical about the next released
game. There is also something known as a false launch, this is where the
development team reports to the publishers that the game will be ready by a
certain date, since the developers have an idea of the release date then they
will begin working on advertisements showcasing this date. Once the advertisement
is in place and ready the development team could come out and say that the game
will not be ready until a further date throwing away the advertisement that the
publishers have just planned for and giving them a false launch.
The advertisement and marketing of the game has become bigger
during recent years as people are more likely to buy games that are marketed
better than what the actually quality is, this has meant that development
budgets have been increased so games become number 1 in its categories of
reviews. It has also caused some publishers to force developers into making
sequels instead of newer original ideas. This can mean that a franchise could
churn out several games that feel the same over a number of years because one
of games in the franchise sold well. An example of this is ubisoft's assassin’s
creed, the second game was a big hit and very successful but in recent games
the quality of production has decreased and the games have come out feeling
repetitive and bug filled. This has decreased sales over the years and has cost
ubisoft some money especially with assassin’s creed unity which plummeted with
sales due to the massively unplayable mess that was made.
These are a few risks that publishers have to look out for but
more could include factors like the Christmas sales (this has a huge impact on
the games industry as people want to buy more games during this time for
presents), the expensiveness of the games themselves (there are few factors
when it comes to money because people are living attempting to look after
families, attempting to achieve a high quality life style and more ruling
gaming to being a low priority as they need to concentrate on real life
matters) and many more.
Console Manufacturers/First Party Publishers
Console manufacturers are companies that create consoles and
distribute them, they are also known as first party publishers because they
will have video games which are exclusive to their own consoles, one example is
halo for the Xbox. The company Microsoft manufactured the Xbox and had a
contract with a company who is known as bungie, with this contract Microsoft
holds the rights to halo and bungie would create and develop the game itself.
This would make the halo series an Xbox exclusive and would make it a first
party published game. Even though bungie worked on the game as well they do not
own any rights to the halo franchise and they now no longer develop the game as
they wished to split from Microsofts Company and become an independent company.
Microsoft then hired 343 industries to develop the halo series after halo 3 was
released.
There is a high amount of rivalry when it comes to console
manufacturers as companies will attempt to make the better console and beat the
other companies with sales. The most recent known rivalry is between Microsoft
and sony. Microsoft (as mentioned before) makes the Xbox, their most recent
submission was the Xbox one in 2013. Sony is a company who creates the PlayStation;
their most recent submission was the PlayStation 4 in 2013 as well. When it was
being marketed both companies would attempt to make their console look better
by showing off exclusive games and talking about the hardware involved. They
would also make the other company look bad if they could, an example of this
was that Microsoft announced you would not be able to share games with your
friends on the Xbox one, after this a lot of people back lashed against this
idea and sony created an advert which made a remark about this choice (you can
find the advert below.) Microsoft decided against this idea when the Xbox was
released but it made them lose some consumers.
Along with these rivalries it can cause benefits towards the
consumer as they will attempt to drop the price of each other’s console to keep
the sales increasing on their side. If one console drops in price then the
other console will too or else consumers will prefer to buy one console over
the other. There are more factors which influence the sales such as the cost of
productivity, if it's cheap to make then they won't have to place the sale of
the console high which would allow more people to buy it. They can also add
elements into the console such as backwards compatibility, due to the Xbox one
getting backwards compatibility (being able to play old generation games on a
new generation console) then more people will want to pay for an Xbox due to
the fact they will be able to play their old games and they will have a wider
selection of games to play with.
The market can change easily when it comes to console
manufacturing as well, it is uncertain whether a company will continue to do
well with the consoles they have created even if they have created a fantastic
console one year which has dominated the market place, another year they could
plummet with sales. One example of this is that Nintendo’s console the NES
dominated the market place in the 1980's but had a challenging time after the
16 bit era when a company known as Sega released the Sega genesis which became Nintendo’s
rival console.
Distribution and retail
Distribution is what happens when the game is sold to the
consumers. Before the game has been sold it must go through a process of
getting to the retailer, this is done through the publisher and distributors. There
are two types of distributors: the primary and secondary. Once the game has
been manufactured it will be stored with the primary distributor, once the
publisher has heard from the other distributors he will inform the primary that
will then ship out to the secondary distributors. From the secondary
distributors it goes to retailers such as game, HMV, Tesco etc. Sometimes
publishers will have an executive distributor, this is a singular distributor
who sells the game straight away without going through to any secondary
distributors. If a retailer wishes to sell this game then they must have an
account with this particular distributor to sell it.
In the past it used to just consist of going to the store and this
being the only way to buy video games but within recent years technology has
allowed easier and cheaper access to video games compared to shops. Digital
distribution has seen a massive increase and will continue to increase in
popularity and sales as technology increases. It hasn't wiped out regular
retail as this is still the major source of sales but digital distribution will
see a major change in the entire industry. The big companies: Sony, Microsoft
and Nintendo each support digital distribution and own a distribution channel
rendering some physical distribution companies useless. However, the prices of
games on the digital distribution channel remain high when looking at the
market place of each console, if you access the PlayStation market through the
PS4 or the PlayStation website then you will notice that the prices of games
are extremely high. This is because it stops physical retail from going
bankrupt and allows for smart moves with sales since people will think video
games are cheaper than there actual price.
Digital distribution also helps for smaller companies and
independent developers to showcase their creations. Since it used to be
marketing that would sell games it was quite hard for small companies to become
big and sell their games as they wouldn't have enough money to develop and
market their games. But because of how digital distribution is working, small
companies get a chance at developing and selling their games. Some have even
gone to become massive hits such as minecraft which was a indie developed game
made for creativity and sold at a low price. It has gone on to sell millions of
copies and has had its price raised since the demand for it was high.
Outsourcing companies
Outsourcing companies means that you pull in an external company
to help you complete your game; this could involve delegating jobs to artists and
developers. There are many advantages when it comes to outsourcing and these
include: time saving, flexibility, it's very valuable and beneficial to tasks
and provides stability. It is time saving because it can help to assemble a
team of artists faster than the conventional methods. With this extra time
gained the company could use it in several ways such as polishing up the game,
creating more ideas ect. It is flexible because it allows for more recruiting
of developers when they are needed and then you can release them once they
aren't with no hassle, Companies will not have to worry about replacing or
finding suitable developers when the project is too difficult for some people.
This is all done by the outsourcing service provider. It is beneficial to tasks
because more developers can begin working in certain areas such as the artists
helping to create art assets, the more people involved then the higher the
quality of work and the higher quantity of work will get done.
Outsourcing also allows for developers from independent studios to
get a chance at showing what they can do. This can help more talented people
get noticed improving the games industries quality on video games as a whole.
It also helps to make games longer, if outsourcing was not around then they
would be much more shorter, have less variety include, the quality would be
worse and they might have to be more expensive due to the amount of the work
that the studios and companies take time in developing it.
Press and media
The press and media are a big influence in the games industry;
they help to make a game look good or bad. Depending on what you choose are
your source of information about video games will give you a limited look at
them. When video games began to get big the press and media strongly disagreed
with them, they believed that video games were bad for children's health and
that it did nothing but made them overweight and unhealthy. This put some
parents off of video games as they also believed it was unhealthy. When controversial
games began coming out it started a huge debate, one game known for this is GTA
as the content involved is very controversial. When it was being developed the
publishers didn't know how well it would sell, they were afraid the violence
would make the games lose out on profits. However, rocksteady got advice and
they went ahead with releasing the game but during development made it sound
worse than it was. This sparked an uproar with the media as they was telling
all parents to never get this game, but this caused children to want the game.
They were drawn to how GTA looked and begged their parents to buy it for them.
Even though the press had slandered the game, it backfired and in fact
increased the games profits. This is because more people found out about the
game and wanted to play it themselves, the way the news had portrayed it
encouraged other people to buy it to see the controversy for themselves and
even more elements helped boost their profits.
Nowadays, it isn't slandered as much and media has in fact
influenced gaming massively. There are so many things you can find on social
media about video games from reviews about the game, to critics who are
completely against gaming to videos of people playing games. Reviewing websites
help publishers sell their game as they will give early copies to reviewers
hoping that the reviewer will help bring the judgement of the game to a
positive look. Reviewers are a major factor in a consumer’s life because it
helps the consumers buy games that will interest them. Without a reviewer they
can't get a second opinion on judgement on the game so they don't know what
they will be getting into. This would cause consumers to have less chance of
buying the game compared to when a reviewer helps string along the decision.
YouTube has massively helped gaming along as people have gotten a
career out of gaming and placing it on media. Videos show a consumer how good a
game will be on a visual level, it gives them an idea of the graphics and how
it will control. This is very influential as people get a primary view into the
game for themselves and gives them a better judgement of whether it will be for
them or not. As the same with reviewers, companies can give You tubers early
access to video games. They can then upload videos a few days before release to
give the consumer a look into the game again. Media is a massive influence into
gaming and has helped the profits of many companies become higher than what
they were before.
Sources:
https://www.youtube.com/watch?v=2_sK6v_zsqU
Sources:
https://www.youtube.com/watch?v=2_sK6v_zsqU






































